By Timo | 18 September 2009
After two years of development, many awards and publications, we have finally given Sara Johanssons’s Sniff the proper communication it deserves. Sniff is first and foremost a high-quality physical toy dog, that can withstand the rough and tumble of everyday play and activities. But Sniff’s interactive elements add an extra dimension of experience and engagement. [...]
By Timo | 15 September 2009
One of the essential properties of Near Field Communication is nearness, but this is set against one of the paradoxes of touch-based interaction where, in fact, nothing needs to touch. In a very short film made with BERG, we explore nearness in interactive technologies. Hat tip towards The way things go, that Honda commercial and [...]
Posted in Interaction design, Research, Visual design | Also tagged chain reaction, design, design research, exploration, film, genres, interaction, internet of things, nfc, proximity, research mediation, ubicomp, video |
By Timo | 4 September 2009
Just a quick post to flag up a little discovery: Chen, Pin-maio of the Graduate School of Design, Spatial Media Group in Taipei has posted a great reflection (Google translation) of our Designing with RFID research from last year. Designing With RFIDView more documents from Chen pinmiao. What is especially lovely is the way in [...]
Touch has an exhibition at Nordes’09 Engaging Artifacts that is taking place at AHO from Sunday 30th August until Wednesday 2 September 2009. Nordes is the Nordic Design Research Conference and this event brings together designers and researchers under the theme of “Engaging artefacts”. Today has been spent setting up the exhibition space, which consists [...]
This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. RFID is becoming more common in mobile phones (under the term [...]
Posted in Interaction design, Product design, Projects, Research | Also tagged apple, arphid, cellphone, contactless, interaction, interface, iphone, lens interface, media, Mobile, nfc, objects, phone, products, sensor, sensors, spime, tangible, tangible interaction, video |
An ongoing Touch theme is about making invisible wireless technologies visible, in order to better understand and communicate with and about them (see a Graphic Language for RFID, Dashed lines and Fictional radio spaces). Right now I am sitting near fourteen objects sending and receiving radio signals, from Oyster cards to mobile phones and wireless [...]
Posted in Mobile, Visual design | Also tagged EMF, information visualisation, information visualization, infoviz, Mobile, nfc, Radio, technology, visual, Visualisation, visualization, wifi, Wireless |
We recently had the chance to present Touch at the event Kreative Oslo 09 at DogA, the Norwegian Center for Design and Architecture. Kreative Oslo is a broad seminar that gathers the creative fields in Oslo, including art, design, research, commercial actors, cultural institutions etc. Presenting Touch at a event like this is a good [...]
Mike Kuniavsky presented at ETech 2009 on the Dotted-Line World on the links between ubiquitous computing and service design, where subscription-based services are based on everyday objects. (I’m a big fan of dotted or dashed lines, it’s a great visual trick for representing hidden things. Glad to see that Mike is taking up this language, [...]
Posted in Events, Service design, Visual design | Also tagged dashed lines, etech, etech 09, information shadow, metadata, product, spime, spimey, ubicomp, Ubiquitous computing |